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    Computational Thinking Education

    Published 2019
    Table of Contents: “…-- 3 MIT App Inventor: Objectives, Design, and Development -- Part II Student Competency and Assessment -- 4 Measuring Secondary School Students' Competence in Computational Thinking in ICILS 2018: Challenges, Concepts and Potential Implications for School Systems around the World -- 5 Computational Thinking Processes and their Congruence with Problem-Solving and Information-Processing -- 6 Combining Assessment Tools for a Comprehensive Evaluation of Computational Thinking Interventions -- 7 Introducing and Assessing Computational Thinking in the Secondary Science Classroom -- 8 Components and Methods of Evaluating Computational Thinking for Fostering Creative Problem-Solvers in Senior Primary School Education -- Part III Computational Thinking and Programming Education in K-12 -- 9 Learning Composite and Prime Numbers through Developing an App: An Example of Computational Thinking Development through Primary Mathematics Learning -- 10 Teaching Computational Thinking using Mathematics Gamification in Computer Science Game Tournaments -- 11 Mathematics Learning: Perceptions towards the Design of a Website based on a Fun Computational Thinking-based Knowledge Management Framework -- Part IV Computational Thinking in K-12 STEM Education and Non-formal Learning -- 12 Defining and Assessing Students' Computational Thinking in a Learning by Modeling Environment -- 13 Roles, Collaboration, and the Development of Computational Thinking in a Robotics Learning Environment -- 14 Video Games: A Potential Vehicle for Teaching Computational Thinking -- 15 Transforming the Quality of Workforce in the Textile and Apparel Industry through Computational Thinking Education -- Part V Teacher and Mentor Development in K-12 Education -- 16 Teaching Computational Thinking with Electronic Textiles: Modeling Iterative Practices and Supporting Personal Projects in Exploring Computer Science -- 17 A Study of Readiness of Implementing Computational Thinking in Compulsory Education in Taiwan -- 18 Self-development through Service-oriented Stress-Adaptation-Growth (SOSAG) Process in the Engagement of Computational Thinking Co-teaching Education -- Part VI Computational Thinking in Educational Policy and Implementation -- 19 Educational Policy and Implementation of Computational Thinking and Programming: Case Study of Singapore -- 20 Teaching-Learning of Computational Thinking in K-12 Schools in India.…”
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    Electronic eBook
  12. 3692

    Concepts, Frames and Cascades in Semantics, Cognition and Ontology

    Published 2021
    Table of Contents: “…Extremes are typical - A game theoretical derivation (Robert van Rooij) -- Chapter 17. …”
    Link to Metadata
    Electronic eBook
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