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    Introduction to Computer Graphics by Eck, David J.

    Published 2016
    Table of Contents: “…Chapter 1: Introduction -- Chapter 2: Two-Dimensional Graphics -- Chapter 3: OpenGL 1.1: Geometry -- Chapter 4: OpenGL 1.1: Light and Material -- Chapter 5: Three.js: A 3D Scene Graph API -- Chapter 6: Introduction to WebGL -- Chapter 7: 3D Graphics with WebGL -- Chapter 8: Beyond Realtime Graphics -- Appendix A: Programming Languages -- Appendix B: Blender: A 3D Modeling Program -- Appendix C: Gimp and Inkscape for 2D Graphics -- Appendix D: Source Code for Sample Programs -- Appendix E: Glossary…”
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