Zoekresultaten - "multiplayer"
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- Media studies 4
- Computer games / online games: strategy guides 3
- Role-playing, war games & fantasy sports 3
- Social & cultural anthropology, ethnography 3
- Society & culture: general 3
- Virtual worlds 3
- Film, TV & radio 2
- Advertising & society 1
- Artificial Intelligence 1
- Artificial intelligence 1
- Behavioral Sciences and Psychology 1
- Cognitive Science 1
- Cognitive science 1
- Computer Application in Social and Behavioral Sciences 1
- Data processing 1
- Education 1
- Ethics & moral philosophy 1
- Pedagogy 1
- Popular culture 1
- Psychology 1
- Social sciences 1
- Teaching 1
- Technology: general issues 1
- bic Book Industry Communication 1
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Chemokine-Ligands/Receptors: Multiplayers in Traumatic Spinal Cord Injury
Gepubliceerd in 2015Connect to this object online.
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Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
Gepubliceerd in 2013Onderwerpen: “…Massively multiplayer online role-playing game…”
DOAB: download the publication
DOAB: description of the publication
Elektronisch Hoofdstuk -
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Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
Gepubliceerd in 2013Onderwerpen: “…Massively multiplayer online role-playing game…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Elektronisch Hoofdstuk -
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StarCraft Legacy of the Real-Time Strategy
Gepubliceerd in 2024Onderwerpen: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
DOAB: download the publication
DOAB: description of the publication
Elektronisch Hoofdstuk -
19
StarCraft Legacy of the Real-Time Strategy
Gepubliceerd in 2024Onderwerpen: “…StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea, Esports in South Korea, History of video games, Game Design History, Personal Computer History, Competitive Games, Cultural and Media History, Gameplay, Artificial Intelligence Opponents, Multiplayer Games, Map Editors, User-Generated Content, Hacker Culture, Modding, Science fiction, Video Games in the 1990s…”
OAPEN Library: download the publication
OAPEN Library: description of the publication
Elektronisch Hoofdstuk -
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