Search Results - "video gaming"
Suggested Topics within your search.
Suggested Topics within your search.
- Media studies 56
- Computer games / online games: strategy guides 28
- Popular culture 18
- Cultural studies 11
- Electronic, holographic & video art 10
- Individual artists, art monographs 10
- The arts: general issues 10
- bic Book Industry Communication 10
- Communication studies 9
- linguistics 9
- Language: reference & general 8
- Literature: history & criticism 8
- Educational equipment & technology, computer-aided learning (CAL) 7
- Hobbies, quizzes & games 7
- Social & cultural anthropology, ethnography 7
- Society & culture: general 7
- Psychology 6
- Information technology: general issues 5
- Literary studies: general 5
- Social & cultural history 5
- Digital video: professional 4
- Film, TV & radio 4
- Films, cinema 4
- IT, Internet & electronic resources in libraries 4
- Impact of science & technology on society 4
- Internet: general works 4
- Literary studies: fiction, novelists & prose writers 4
- Literature & literary studies 4
- Music 4
- Sociology 4
-
361
Current Topics in Children's Learning and Cognition
Published 2012DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
362
-
363
-
364
-
365
-
366
-
367
Discourse and Digital Practices Doing discourse analysis in the digital age
Published 2015OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
368
-
369
Information and Communication Technologies in Tourism 2022 Proceedings of the ENTER 2022 eTourism Conference, January 11-14, 2022 /
Published 2022Table of Contents: “…Video Game Experiential Marketing in Tourism: Designing for Experiences -- Mixed reality for Generation Z in cultural heritage tourism -- Virtual Reality: A Simple Substitute or New Niche? …”
Link to Metadata
Electronic eBook -
370
-
371
This Gaming Life Travels in Three Cities
Published 2008DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
372
-
373
-
374
-
375
-
376
-
377
-
378
Computational Thinking Education
Published 2019Table of Contents: “…-- 3 MIT App Inventor: Objectives, Design, and Development -- Part II Student Competency and Assessment -- 4 Measuring Secondary School Students' Competence in Computational Thinking in ICILS 2018: Challenges, Concepts and Potential Implications for School Systems around the World -- 5 Computational Thinking Processes and their Congruence with Problem-Solving and Information-Processing -- 6 Combining Assessment Tools for a Comprehensive Evaluation of Computational Thinking Interventions -- 7 Introducing and Assessing Computational Thinking in the Secondary Science Classroom -- 8 Components and Methods of Evaluating Computational Thinking for Fostering Creative Problem-Solvers in Senior Primary School Education -- Part III Computational Thinking and Programming Education in K-12 -- 9 Learning Composite and Prime Numbers through Developing an App: An Example of Computational Thinking Development through Primary Mathematics Learning -- 10 Teaching Computational Thinking using Mathematics Gamification in Computer Science Game Tournaments -- 11 Mathematics Learning: Perceptions towards the Design of a Website based on a Fun Computational Thinking-based Knowledge Management Framework -- Part IV Computational Thinking in K-12 STEM Education and Non-formal Learning -- 12 Defining and Assessing Students' Computational Thinking in a Learning by Modeling Environment -- 13 Roles, Collaboration, and the Development of Computational Thinking in a Robotics Learning Environment -- 14 Video Games: A Potential Vehicle for Teaching Computational Thinking -- 15 Transforming the Quality of Workforce in the Textile and Apparel Industry through Computational Thinking Education -- Part V Teacher and Mentor Development in K-12 Education -- 16 Teaching Computational Thinking with Electronic Textiles: Modeling Iterative Practices and Supporting Personal Projects in Exploring Computer Science -- 17 A Study of Readiness of Implementing Computational Thinking in Compulsory Education in Taiwan -- 18 Self-development through Service-oriented Stress-Adaptation-Growth (SOSAG) Process in the Engagement of Computational Thinking Co-teaching Education -- Part VI Computational Thinking in Educational Policy and Implementation -- 19 Educational Policy and Implementation of Computational Thinking and Programming: Case Study of Singapore -- 20 Teaching-Learning of Computational Thinking in K-12 Schools in India.…”
Link to Metadata
Electronic eBook -
379
Software Business 14th International Conference, ICSOB 2023, Lahti, Finland, November 27-29, 2023, Proceedings /
Published 2024Table of Contents: “…Initial Conceptual Framework and Empirical Insights -- Software startups -- Benefits, Challenges and Implications of Open-Source Software for Health-Tech Startups: An Empirical Study -- Corporate Startups: A Systematic Literature Review on Governance and Autonomy -- Exploring the Finnish Impact Investing Ecosystem: Perspectives on Challenges from Technology Startups -- Practitioner Views on Defining Analytics for Software Startups: A Preliminary Guide Based on Gray Literature -- Software Product Management -- An Evaluation of the Product Security Maturity Model through Case Studies at 15 Software Producing Organizations -- Strategic Digital Software Product Management in the Age of AI -- Experimentation in Early-Stage Video Game Startups: Practices and Challenges -- Software and Business Co-Development -- DevOps challenges and Risk mitigation strategies by DevOps professionals teams -- Good agile practices increase positive customer experience -- Information-Centric Adoption and Use of Standard-Compliant DevSecOps for Operational Technology: From Experience to Design Principles -- Exploring Sentiments and Emotions in Online Meetings: Unpacking Agile Retrospective Teams -- Emerging Digital World -- Feeling the Elephant: Insiders' Perspectives on the Metaverse -- What does Scopes 1, 2 and 3 mean for software companies -- Understanding Cost Dynamics of Serverless Computing: An Empirical Study -- Quantum Software Ecosystem: Stakeholders, Interactions and Challenges -- Dynamic Capabilities for Sustainable Digital Transformation Amid Crisis: Insights from Law Firms in Emerging Economy -- Research Streams of Barriers to Digital Transformation: Mapping Current State and Future Directions.…”
Link to Metadata
Electronic eBook -
380