Search Results - "video gaming"
Suggested Topics within your search.
Suggested Topics within your search.
- Media studies 56
- Computer games / online games: strategy guides 28
- Popular culture 18
- Cultural studies 11
- Electronic, holographic & video art 10
- Individual artists, art monographs 10
- The arts: general issues 10
- bic Book Industry Communication 10
- Communication studies 9
- linguistics 9
- Language: reference & general 8
- Literature: history & criticism 8
- Educational equipment & technology, computer-aided learning (CAL) 7
- Hobbies, quizzes & games 7
- Social & cultural anthropology, ethnography 7
- Society & culture: general 7
- Psychology 6
- Information technology: general issues 5
- Literary studies: general 5
- Social & cultural history 5
- Digital video: professional 4
- Film, TV & radio 4
- Films, cinema 4
- IT, Internet & electronic resources in libraries 4
- Impact of science & technology on society 4
- Internet: general works 4
- Literary studies: fiction, novelists & prose writers 4
- Literature & literary studies 4
- Music 4
- Sociology 4
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Fonthill Recovered A Cultural History
Published 2018OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
845
Dickens After Dickens
Published 2020OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
846
Keys to Play Music as a Ludic Medium from Apollo to Nintendo
Published 2016OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
847
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848
Game Poems Videogame Design as Lyric Practice
Published 2023DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
849
Game Poems Videogame Design as Lyric Practice
Published 2023OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
850
The Digital Black Atlantic
Published 2021DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
851
Archetypes of Gamification: Analysis of mHealth Apps
Published 2020Connect to this object online.
Book -
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