Search Results - Game Change (film)
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- Film, TV & radio 4
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- Film theory & criticism 2
- Films, cinema 2
- History 2
- Literature & literary studies 2
- Politics & government 2
- Science: general issues 2
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Rethinking Gamification
Published 2014DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
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Rethinking Gamification
Published 2014OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
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Fanfiction and the Author How Fanfic Changes Popular Cultural Texts
Published 2017DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
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Fanfiction and the Author How Fanfic Changes Popular Cultural Texts
Published 2017OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
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The Place of Play Toys and Digital Cultures
Published 2009DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
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The Place of Play Toys and Digital Cultures
Published 2009OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
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Where Truth Lies Digital Culture and Documentary Media after 9/11
Published 2019DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
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Where Truth Lies Digital Culture and Documentary Media after 9/11
Published 2019OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
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Literature and Media After 1989
Published 2020DOAB: download the publication
DOAB: description of the publication
Electronic Book Chapter -
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Literature and Media After 1989
Published 2020OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic Book Chapter -
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Companion to European Heritage Revivals
Published 2014Table of Contents: “…Europe and the Frankish Heritage in One of its Heartlands: Alsace; Linde Egberts -- Chapter 3: Battlefield of Histories: Competition over Authenticity and Heritage in an Urban Region in Eastern Netherlands; Linde Egberts -- PART II: REVIVAL TOOLS -- Chapter 4: Strategies for a Heritage Revival in the Digital Age; Jasper Visser -- Chapter 5: Using Games to Mediate History; Connie Veugen -- Chapter 6: "This is Clearly Bullshit": Some Views about History on Television; Mijke Pol -- Chapter 7: Lost Cities, Exotic Travel and Digging up the World: Historical Feature Films as a Means of Enhancing Appreciation of our Archaeological Heritage; Nina Schucker and Jan van Helt -- Chapter 8: When the Past Comes to Life: Historical Reenactment; Peter van der Plaetsen -- Chapter 9: Visualisation of Place and Landscape; Joske Houtkamp, Arnoud de Boer and Henk Kramer -- Chapter 10: From Preservation to Managing Change: Using Spatial Development as a Heritage Revival Tool; Felix van Veldhoven -- Chapter 11: Europe is a Journey: The European Cultural Route as an Instrument for Heritage Revival; Minke Walda -- PART III: CONCEPTS -- Chapter 12: Conceptual Fuel for Reviving the Past: Creating a Heritage Revival in Today's Europe; Linde Egberts.…”
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