Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...
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Autor Corporativo: | SpringerLink (Online service) |
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Outros Autores: | Marrs, Adam (Editor), Shirley, Peter (Editor), Wald, Ingo (Editor) |
Formato: | Recurso Electrónico livro electrónico |
Idioma: | inglês |
Publicado em: |
Berkeley, CA :
Apress : Imprint: Apress,
2021.
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Edição: | 1st ed. 2021. |
Assuntos: | |
Acesso em linha: | Link to Metadata |
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