Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX /
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental al...
Saved in:
Corporate Author: | SpringerLink (Online service) |
---|---|
Other Authors: | Marrs, Adam (Editor), Shirley, Peter (Editor), Wald, Ingo (Editor) |
Format: | Electronic eBook |
Language: | English |
Published: |
Berkeley, CA :
Apress : Imprint: Apress,
2021.
|
Edition: | 1st ed. 2021. |
Subjects: | |
Online Access: | Link to Metadata |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs /
Published: (2019) -
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs
Published: (2019) -
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs
Published: (2019) -
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Published: (2021) -
Ray Tracing Gems II Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Published: (2021)