Introduction to Computer Graphics

Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or f...

Full description

Saved in:
Bibliographic Details
Main Author: Eck, David J. (Author)
Format: Electronic eBook
Language:English
Published: Geneva, New York David J. Eck [2016]
Series:Open textbook library.
Subjects:
Online Access:Access online version
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Chapter 1: Introduction
  • Chapter 2: Two-Dimensional Graphics
  • Chapter 3: OpenGL 1.1: Geometry
  • Chapter 4: OpenGL 1.1: Light and Material
  • Chapter 5: Three.js: A 3D Scene Graph API
  • Chapter 6: Introduction to WebGL
  • Chapter 7: 3D Graphics with WebGL
  • Chapter 8: Beyond Realtime Graphics
  • Appendix A: Programming Languages
  • Appendix B: Blender: A 3D Modeling Program
  • Appendix C: Gimp and Inkscape for 2D Graphics
  • Appendix D: Source Code for Sample Programs
  • Appendix E: Glossary