The Videogame Industry Does Not Exist Why We Should Think Beyond Commercial Game Production
The precarious reality of videogame production beyond the corporate blockbuster studios of North America.The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in North America, Europe, and East Asia. But, in reality, most vid...
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Main Author: | Keogh, Brendan (auth) |
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Cambridge
The MIT Press
2023
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Series: | The MIT Press
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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