Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
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Main Author: | Glas, René (auth) |
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Amsterdam University Press
2013
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Series: | MediaMatters
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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