Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...
Tallennettuna:
Päätekijä: | Glas, René (auth) |
---|---|
Aineistotyyppi: | Elektroninen Kirjan osa |
Kieli: | englanti |
Julkaistu: |
Amsterdam University Press
2013
|
Sarja: | MediaMatters
|
Aiheet: | |
Linkit: | DOAB: download the publication DOAB: description of the publication |
Tagit: |
Lisää tagi
Ei tageja, Lisää ensimmäinen tagi!
|
Samankaltaisia teoksia
-
Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft
Tekijä: Glas, René
Julkaistu: (2013) -
Animating Unpredictable Effects Nonlinearity in Hollywood's R&D Complex /
Tekijä: Gowanlock, Jordan
Julkaistu: (2021) -
Pinewood Anatomy of a Film Studio in Post-war Britain /
Tekijä: Street, Sarah
Julkaistu: (2024) -
Avoiding the Subject Media, Culture and the Object
Tekijä: Clemens, Justin
Julkaistu: (2004) -
City of Darkness, City of Light Emigré Filmmakers in Paris 1929-1939
Tekijä: Phillips, Alastair
Julkaistu: (2003)