Battlefields of Negotiation Control, Agency, and Ownership in World of Warcraft

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the...

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Bibliographic Details
Main Author: Glas, René (auth)
Format: Electronic Book Chapter
Language:English
Published: Amsterdam University Press 2013
Series:MediaMatters
Subjects:
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