Computers and Games for Mental Health and Well-Being
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...
Guardado en:
Autor principal: | |
---|---|
Otros Autores: | , , , |
Formato: | Electrónico Capítulo de libro |
Lenguaje: | inglés |
Publicado: |
Frontiers Media SA
2018
|
Colección: | Frontiers Research Topics
|
Materias: | |
Acceso en línea: | DOAB: download the publication DOAB: description of the publication |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Internet
DOAB: download the publicationDOAB: description of the publication
3rd Floor Main Library
Número de Clasificación: |
A1234.567 |
---|---|
Copia 1 | Disponible |