Computers and Games for Mental Health and Well-Being

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...

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Bibliographic Details
Main Author: Anna Sort (auth)
Other Authors: François Borgeat (auth), Stéphane Bouchard (auth), Yasser Khazaal (auth), Jérôme Favrod (auth)
Format: Electronic Book Chapter
Language:English
Published: Frontiers Media SA 2018
Series:Frontiers Research Topics
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