Computers and Games for Mental Health and Well-Being

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...

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Autor principal: Anna Sort (auth)
Otros Autores: François Borgeat (auth), Stéphane Bouchard (auth), Yasser Khazaal (auth), Jérôme Favrod (auth)
Formato: Electrónico Capítulo de libro
Lenguaje:inglés
Publicado: Frontiers Media SA 2018
Colección:Frontiers Research Topics
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