Computers and Games for Mental Health and Well-Being

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...

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Detaylı Bibliyografya
Yazar: Anna Sort (auth)
Diğer Yazarlar: François Borgeat (auth), Stéphane Bouchard (auth), Yasser Khazaal (auth), Jérôme Favrod (auth)
Materyal Türü: Elektronik Kitap Bölümü
Dil:İngilizce
Baskı/Yayın Bilgisi: Frontiers Media SA 2018
Seri Bilgileri:Frontiers Research Topics
Konular:
Online Erişim:DOAB: download the publication
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3rd Floor Main Library

Detaylı Erişim Bilgileri 3rd Floor Main Library
Yer Numarası: A1234.567
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