Paratextualizing Games Investigations on the Paraphernalia and Peripheries of Play

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...

Täydet tiedot

Tallennettuna:
Bibliografiset tiedot
Muut tekijät: Beil, Benjamin (Toimittaja), Freyermuth, Gundolf S. (Toimittaja), Schmidt, Hanns Christian (Toimittaja)
Aineistotyyppi: Elektroninen Kirjan osa
Kieli:englanti
Julkaistu: Bielefeld transcript Verlag 2021
Sarja:Bild und Bit. Studien zur digitalen Medienkultur
Aiheet:
Linkit:DOAB: download the publication
DOAB: description of the publication
Tagit: Lisää tagi
Ei tageja, Lisää ensimmäinen tagi!
Kuvaus
Yhteenveto:Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Ulkoasu:1 electronic resource (406 p.)
ISBN:9783839454213
9783837654219
9783732854219
Pääsy:Open Access