The Civic Potential of Video Games

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...

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Bibliographic Details
Main Author: Kahne, Joseph (auth)
Other Authors: Middaugh, Ellen (auth), Evans, Chris (auth)
Format: Electronic Book Chapter
Language:English
Published: Cambridge The MIT Press 2009
Series:The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
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