The Civic Potential of Video Games
This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning,...
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Format: | Electronic Book Chapter |
Language: | English |
Published: |
Cambridge
The MIT Press
2009
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Series: | The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
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Online Access: | DOAB: download the publication DOAB: description of the publication |
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OAPEN Library: description of the publication
The Civic Potential of Video Games
Published 2009
OAPEN Library: download the publication
OAPEN Library: description of the publication
Electronic
Book Chapter