Game-Based Learning, Gamification in Education and Serious Games

The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...

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Kaydedildi:
Detaylı Bibliyografya
Diğer Yazarlar: Vaz de Carvalho, Carlos (Editör), Coelho, Antonio (Editör)
Materyal Türü: Elektronik Kitap Bölümü
Dil:İngilizce
Baskı/Yayın Bilgisi: Basel MDPI - Multidisciplinary Digital Publishing Institute 2022
Konular:
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Internet

DOAB: download the publication
DOAB: description of the publication

3rd Floor Main Library

Detaylı Erişim Bilgileri 3rd Floor Main Library
Yer Numarası: A1234.567
Kopya Bilgisi 1 Kütüphanede