Game-Based Learning, Gamification in Education and Serious Games

The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...

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Outros Autores: Vaz de Carvalho, Carlos (Editor), Coelho, Antonio (Editor)
Formato: Recurso Electrónico Capítulo de Livro
Idioma:inglês
Publicado em: Basel MDPI - Multidisciplinary Digital Publishing Institute 2022
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