Game-Based Learning, Gamification in Education and Serious Games
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...
Tallennettuna:
Muut tekijät: | , |
---|---|
Aineistotyyppi: | Elektroninen Kirjan osa |
Kieli: | englanti |
Julkaistu: |
Basel
MDPI - Multidisciplinary Digital Publishing Institute
2022
|
Aiheet: | |
Linkit: | DOAB: download the publication DOAB: description of the publication |
Tagit: |
Lisää tagi
Ei tageja, Lisää ensimmäinen tagi!
|
Internet
DOAB: download the publicationDOAB: description of the publication
3rd Floor Main Library
Hyllypaikka: |
A1234.567 |
---|---|
Nide 1 | Saatavissa |