Game-Based Learning, Gamification in Education and Serious Games

The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...

詳細記述

保存先:
書誌詳細
その他の著者: Vaz de Carvalho, Carlos (編集者), Coelho, Antonio (編集者)
フォーマット: 電子媒体 図書の章
言語:英語
出版事項: Basel MDPI - Multidisciplinary Digital Publishing Institute 2022
主題:
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DOAB: description of the publication
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