Game-Based Learning, Gamification in Education and Serious Games
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...
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その他の著者: | , |
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フォーマット: | 電子媒体 図書の章 |
言語: | 英語 |
出版事項: |
Basel
MDPI - Multidisciplinary Digital Publishing Institute
2022
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オンライン・アクセス: | DOAB: download the publication DOAB: description of the publication |
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