Mental Health | Atmospheres | Video Games New Directions in Game Research II
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video...
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Andere auteurs: | , , , , , , |
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Formaat: | Elektronisch Hoofdstuk |
Taal: | Engels |
Gepubliceerd in: |
Bielefeld
transcript Verlag
2022
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Reeks: | Bild und Bit. Studien zur digitalen Medienkultur
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Onderwerpen: | |
Online toegang: | DOAB: download the publication DOAB: description of the publication |
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OAPEN Library: description of the publication
Mental Health | Atmospheres | Video Games New Directions in Game Research II
Gepubliceerd in 2022
OAPEN Library: download the publication
OAPEN Library: description of the publication
Elektronisch
Hoofdstuk