Bessant, J., Breuer, H., & Gudiksen, S. (2022). Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter.
Chicago Style (17th ed.) CitationBessant, John, Henning Breuer, and Sune Gudiksen. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. Berlin/Boston: De Gruyter, 2022.
MLA (9th ed.) CitationBessant, John, et al. Gamification for Innovators and Entrepreneurs: Using Games to Drive Innovation and Facilitate Learning. De Gruyter, 2022.
Warning: These citations may not always be 100% accurate.