Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

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Autore principale: Bessant, John (auth)
Altri autori: Breuer, Henning (auth), Gudiksen, Sune (auth)
Natura: Elettronico Capitolo di libro
Lingua:inglese
Pubblicazione: Berlin/Boston De Gruyter 2022
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