Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...
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Natura: | Elettronico Capitolo di libro |
Lingua: | inglese |
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Berlin/Boston
De Gruyter
2022
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Accesso online: | DOAB: download the publication DOAB: description of the publication |
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Accesso online
DOAB: download the publicationDOAB: description of the publication
3rd Floor Main Library
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