Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

Full description

Saved in:
Bibliographic Details
Main Author: Bessant, John (auth)
Other Authors: Breuer, Henning (auth), Gudiksen, Sune (auth)
Format: Electronic Book Chapter
Language:English
Published: Berlin/Boston De Gruyter 2022
Subjects:
Online Access:DOAB: download the publication
DOAB: description of the publication
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
Physical Description:1 electronic resource (219 p.)
ISBN:9783110725582
9783110725544
9783110725667
Access:Open Access