Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...
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Main Author: | |
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Other Authors: | , |
Format: | Electronic Book Chapter |
Language: | English |
Published: |
Berlin/Boston
De Gruyter
2022
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Subjects: | |
Online Access: | DOAB: download the publication DOAB: description of the publication |
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Summary: | This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games. |
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Physical Description: | 1 electronic resource (219 p.) |
ISBN: | 9783110725582 9783110725544 9783110725667 |
Access: | Open Access |