Gamification for Innovators and Entrepreneurs Using Games to Drive Innovation and Facilitate Learning

This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...

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Збережено в:
Бібліографічні деталі
Автор: Bessant, John (auth)
Інші автори: Breuer, Henning (auth), Gudiksen, Sune (auth)
Формат: Електронний ресурс Частина з книги
Мова:Англійська
Опубліковано: Berlin/Boston De Gruyter 2022
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DOAB: description of the publication
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Опис
Резюме:This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games.
Фізичний опис:1 electronic resource (219 p.)
ISBN:9783110725582
9783110725544
9783110725667
Доступ:Open Access