Perceptions of Older Adults on the Use of an Interactive Video Game in Promoting Health and Well-Being

Background: This study explored the perceptions of older adults on the use of a custom built interactive video game (IVG) in promoting health and well-being among the older adult population. Method: This qualitative study used a phenomenological approach and enrolled 10 older adults over the age of...

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Xehetasun bibliografikoak
Egile Nagusiak: Maria Cruz (Egilea), Julie D. Kugel (Egilea)
Formatua: Liburua
Argitaratua: Scholarworks @ WMU, 2018-07-01T00:00:00Z.
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