Applying constrained virtual environments to serious games for heritage
Virtual environments are an important aspect of serious games for heritage. However navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach using "constrained virtual environments",...
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Serious Games Society,
2019-03-01T00:00:00Z.
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A1234.567 |
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Kopie 1 | Beschikbaar |