Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior
Serious gaming is used as a means for improving organizational teamwork, yet little is known about the effect of individual game elements constituting serious games. This paper presents a game design experiment aimed at generating knowledge on designing game elements for teamwork. In previous work,...
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Main Authors: | Niko Vegt (Author), Valentijn Visch (Author), Arnold Vermeeren (Author), Huib de Ridder (Author) |
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Format: | Book |
Published: |
Serious Games Society,
2016-12-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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