How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study

BackgroundIn 2019, with the COVID-19 pandemic sweeping across the globe, public health systems worldwide faced severe challenges. Amid the pandemic, one simulation game, Plague Inc., has received substantial attention. This game has indirectly drawn greater public attention to public health issues b...

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Главные авторы: Peng, Li-Hsun (Автор), Bai, Ming-Han (Автор)
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Опубликовано: JMIR Publications, 2021-04-01T00:00:00Z.
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