Gamification and virtual worlds for language learning

Starting from a brief literature review related to the potential of gamification and virtual worlds in language learning, the paper will illustrate some aspects of the European project GUINEVERE, in which the Telematic University of Studies IUL represents the Italian partner. The project is aimed at...

ver descrição completa

Na minha lista:
Detalhes bibliográficos
Autor principal: Letizia Cinganotto (Author)
Formato: Livro
Publicado em: Firenze University Press, 2019-04-01T00:00:00Z.
Assuntos:
Acesso em linha:Connect to this object online.
Tags: Adicionar Tag
Sem tags, seja o primeiro a adicionar uma tag!

Internet

Connect to this object online.

3rd Floor Main Library

Detalhes do Exemplar 3rd Floor Main Library
Área/Cota: A1234.567
Cód. Barras: 1 Disponível