Gamification and virtual worlds for language learning

Starting from a brief literature review related to the potential of gamification and virtual worlds in language learning, the paper will illustrate some aspects of the European project GUINEVERE, in which the Telematic University of Studies IUL represents the Italian partner. The project is aimed at...

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Bibliographic Details
Main Author: Letizia Cinganotto (Author)
Format: Book
Published: Firenze University Press, 2019-04-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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