Gamification and virtual worlds for language learning
Starting from a brief literature review related to the potential of gamification and virtual worlds in language learning, the paper will illustrate some aspects of the European project GUINEVERE, in which the Telematic University of Studies IUL represents the Italian partner. The project is aimed at...
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Format: | Book |
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Firenze University Press,
2019-04-01T00:00:00Z.
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Internet
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A1234.567 |
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