Mapping the Pupil-Glint Vector to Gaze Coordinates in a Simple Video-Based Eye Tracker
In a video-based eye tracker, the normalized pupil-glint vector changes as the eyes move. Using an appropriate model, the pupil-glint vector can be mapped to gaze coordinates. Using a simple hardware configuration with one camera and one infrared source, several mapping functions - some from literat...
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Format: | Book |
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Bern Open Publishing,
2013-03-01T00:00:00Z.
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A1234.567 |
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