Developing a novel psychographic-behavioral qualitative mapping method for exergames

Location-based augmented reality games, used in several smartphone devices, have the potential to improve health outcomes by transforming gaming from a sedentary leisure pursuit to an active leisure pursuit thus having positive physical, psychological and social implications. We consider two games,...

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Päätekijät: James Smith (Tekijä), Matthew D Lee (Tekijä), Louise A Ellis (Tekijä), Kiran Ijaz (Tekijä), Kathleen Yin (Tekijä)
Aineistotyyppi: Kirja
Julkaistu: Serious Games Society, 2021-06-01T00:00:00Z.
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