An exploration of experiential learning using business simulation and gamification: A case study

Education with advanced technologies improves the learning of students. Experiential learning prepares students to thrive in today's digital world. Experiential learning and advanced technologies in education offer a lot of room to be explored. Thus, the objective of this study is to explore th...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile Nagusiak: Ru Fu Tan (Egilea), Zetty Ain Kamaruzzaman (Egilea), Zetty Adibah Kamaruzzaman (Egilea), Galuh Tresna Murti (Egilea)
Formatua: Liburua
Argitaratua: Pejabat Karang Mengarang UPSI, 2023-12-01T00:00:00Z.
Gaiak:
Sarrera elektronikoa:Connect to this object online.
Etiketak: Etiketa erantsi
Etiketarik gabe, Izan zaitez lehena erregistro honi etiketa jartzen!

Internet

Connect to this object online.

3rd Floor Main Library

Aleari buruzko argibideak 3rd Floor Main Library
Sailkapena: A1234.567
Alea 1 Eskuragarri