Exploring Students' Perception of Quizizz as a Learning Media in Higher Education
The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has pre...
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Main Authors: | , , , |
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Format: | Book |
Published: |
The Canadian Network for Innovation in Education (CNIE),
2024-06-01T00:00:00Z.
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Internet
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Call Number: |
A1234.567 |
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Copy 1 | Available |