Exploring Students' Perception of Quizizz as a Learning Media in Higher Education

The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has pre...

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Bibliographic Details
Main Authors: Harun Sitompul (Author), Retno Sayekti (Author), Sri Rahmah Dewi Saragih (Author), Salminawati (Author)
Format: Book
Published: The Canadian Network for Innovation in Education (CNIE), 2024-06-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
Copy 1 Available