Serious Games to support Reflection in the HealthCare Sector
This paper describes two serious games designed for care homes and hospitals to support reflection in learning in the frame of the MIRROR project. The games aim to empower and engage employees to reflect on past work performances and personal learning experiences in order to learn in 'real-time...
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Format: | Book |
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Serious Games Society,
2014-09-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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A1234.567 |
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Copy 1 | Available |