Configurable and computable instructional model based on gamification elements: a case study on education in software engineering
This article describes a configurable and computable instructional model based on gamification elements. The empirical evaluation of the model is also reported using the software engineering area as the scope of application; in the experimental study two treatments were compared: the traditional dyn...
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Main Authors: | , , , |
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Format: | Book |
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Universidad de Guadalajara,
2020-09-01T00:00:00Z.
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