Investigating the causal relationships between badges and learning outcomes in SQL-Tutor
Abstract The practice of adding game elements to non-gaming educational environments has gained much popularity. Gamification has been shown in some studies to enhance engagement, motivation and learning outcomes in technology-supported learning environments. Although gamification research has matur...
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Format: | Book |
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The Asia-Pacific Society for Computers in Education (APSCE),
2022-02-01T00:00:00Z.
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A1234.567 |
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