University students and video games: Perceptions, use, and preferences according to gender

This work analyses the video game culture in terms of perceptions, use, and preferences towards video games for a group of 610 university students, focusing on the impact of gender. The study is quantitative in nature, based on a cross-sectional survey and the subsequent statistical analysis of the...

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Bibliographic Details
Main Authors: Jorge Oceja (Author), Natalia González-Fernández (Author)
Format: Book
Published: Arizona State University, 2020-04-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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