Exergames as an Effective Alternative to Real Environmental Tennis Training for Adolescents
(1) Background: The popularity of motion-sensing computer-based games, like virtual reality (VR) exergames, is increasing among adolescents. However, their efficacy compared to conventional physical training methods remains unclear. This study investigated whether VR exergames produce effects on rea...
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Main Authors: | , , , , , , , , |
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Format: | Book |
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MDPI AG,
2024-06-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Call Number: |
A1234.567 |
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Copy 1 | Available |