Gamification as a Teaching Method to Improve Performance and Motivation in Tertiary Education during COVID-19: A Research Study from Mexico
Gamification is usually understood as a pedagogical strategy that favors student engagement and motivation. Traditionally it is composed of dynamics, mechanics, and components. The purpose of this study was to compare Engineering and Economics and Social Sciences undergraduate students in their perf...
שמור ב:
Main Authors: | , , |
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פורמט: | ספר |
יצא לאור: |
MDPI AG,
2022-01-01T00:00:00Z.
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גישה מקוונת: | Connect to this object online. |
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אינטרנט
Connect to this object online.3rd Floor Main Library
סימן המיקום: |
A1234.567 |
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עותק 1 | זמין |