User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study

BackgroundIn affective exergames, game difficulty is dynamically adjusted to match the user's physical and psychological state. Such an adjustment is commonly made based on a combination of performance measures (eg, in-game scores) and physiological measurements, which provide insight into the...

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Hoofdauteurs: Darzi, Ali (Auteur), McCrea, Sean M (Auteur), Novak, Domen (Auteur)
Formaat: Boek
Gepubliceerd in: JMIR Publications, 2021-05-01T00:00:00Z.
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