Implementing Game Design in School: A Working Example | Mise en œuvre de la conception de jeu à l'école : un exemple pratique

This case uses a worked or "working example" model (Gee, 2010), documenting the implementation of a novel game design curriculum in the United States. Created by an Instructional Technology Administrator (ITA) and two classroom teachers, it was subsequently offered to high school students....

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Hoofdauteur: Dani C. Herro (Auteur)
Formaat: Boek
Gepubliceerd in: The Canadian Network for Innovation in Education (CNIE), 2015-05-01T00:00:00Z.
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3rd Floor Main Library

Exemplaargegevens van 3rd Floor Main Library
Plaatsingsnummer: A1234.567
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