Tan Bee Sian, Tan Wee Hoe, Ahmad Zamzuri Mohammad Ali, & Chong Kim Soon. (2024). EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS. UUM Press.
Chicago Style (17th ed.) CitationTan Bee Sian, Tan Wee Hoe, Ahmad Zamzuri Mohammad Ali, and Chong Kim Soon. EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS. UUM Press, 2024.
MLA (9th ed.) CitationTan Bee Sian, et al. EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS. UUM Press, 2024.