EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS
Purpose - This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines-Applied Arts (AA) and Applied Sciences (AS). Methodology - The study involve...
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Format: | Book |
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UUM Press,
2024-08-01T00:00:00Z.
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A1234.567 |
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