EFFECTS OF DIGITAL GAME-BASED LEARNING ON PRODUCT INNOVATION SKILLS DEVELOPMENT: COMPARATIVE ANALYSIS BETWEEN APPLIED ARTS AND APPLIED SCIENCE UNDERGRADUATE STUDENTS

Purpose - This study investigates how Digital Game-based Learning (DGBL) impacts the development of product innovation skills among undergraduate students, comparing the performance of students across different disciplines-Applied Arts (AA) and Applied Sciences (AS).  Methodology - The study involve...

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Main Authors: Tan Bee Sian (Author), Tan Wee Hoe (Author), Ahmad Zamzuri Mohammad Ali (Author), Chong Kim Soon (Author)
Format: Book
Published: UUM Press, 2024-08-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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