Nano-Games for Cultural Venues: the HEAL game
Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an i...
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Main Authors: | , , , |
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Format: | Book |
Published: |
Serious Games Society,
2020-05-01T00:00:00Z.
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Online Access: | Connect to this object online. |
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Connect to this object online.3rd Floor Main Library
Call Number: |
A1234.567 |
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Copy 1 | Available |