"Hyperconnected" adolescents: sedentary screen time according to gender and type of day
The research objective was to know the mean daily usage time of screen-based devices (Television [TV], computer, video games, and mobile phone), as well as compliance with screen time recommendations for these devices. Likewise, the differences in the four electronic devices were examined according...
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Format: | Book |
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Asociación Española de Ciencias del Deporte,
2020-07-01T00:00:00Z.
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A1234.567 |
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