A Parallel World for the World Bank: A Case Study of Urgent: Evoke, An Educational Alternate Reality Game
In 2010, the World Bank launched Urgent: Evoke, an alternate reality game. Conceived in response to the demands of African universities, the game was designed to promote the World Bank Institute's vision of positive global change through social innovation, and made substantial use of Web 2.0 to...
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CRIFPE - Centre de recherche interuniversitaire sur la formation et la profession enseignante,
2013-01-01T00:00:00Z.
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A1234.567 |
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