David I. Waddington. (2013). A Parallel World for the World Bank: A Case Study of Urgent: Evoke, An Educational Alternate Reality Game. CRIFPE - Centre de recherche interuniversitaire sur la formation et la profession enseignante.
Chicago Style (17th ed.) CitationDavid I. Waddington. A Parallel World for the World Bank: A Case Study of Urgent: Evoke, An Educational Alternate Reality Game. CRIFPE - Centre de recherche interuniversitaire sur la formation et la profession enseignante, 2013.
MLA (9th ed.) CitationDavid I. Waddington. A Parallel World for the World Bank: A Case Study of Urgent: Evoke, An Educational Alternate Reality Game. CRIFPE - Centre de recherche interuniversitaire sur la formation et la profession enseignante, 2013.
Warning: These citations may not always be 100% accurate.