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The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-d...

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Bibliographic Details
Main Authors: Philip Barker (Author), Andrea Frank (Author), Chris Jones (Author), Elaine Pearson (Author), Gillian Jordan (Author), John Traxler (Author), Linda Clark (Author)
Format: Book
Published: Association for Learning Technology, 2001-12-01T00:00:00Z.
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Summary:The theme of this year's International Simulation and Gaming Yearbook - 'Transition and Change' - addresses the topical discourse on the improvement of pedagogy by the introduction of active and student-centred learning in UK higher education. Although the value of 'learning-by-doing' and experiential learning is well recognized by researchers in education, many subjects and university courses continue to employ teaching methods (such as lectures) that favour a passive reproduction of information rather than the fostering of student understanding. In this regard, simulations and games are powerful tools that not only promote an active, student-centred approach to learning but have the potential to help realize government policies to improve the quality of teaching and learning in higher education institutions in the UK.
Item Description:10.3402/rlt.v9i2.12031
2156-7069
2156-7077