PENGEMBANGAN KARTU GAMES MAKE A MATCH BERBASIS QR CODE UNTUK MENINGKATKAN KOGNITIF SISWA
The purpose of this study was to determine the response of the developed media, the influence of the media on students and to analyze the media that reads the media on the human results system material. The method used is R&D (Research and Development), with 3-D stages (Define, Design, and Devel...
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Format: | Book |
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Department of Biology Education, Faculty of Education and Teacher Training, UIN Sunan Gunung Djati Bandung,
2021-02-01T00:00:00Z.
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A1234.567 |
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