Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews

Abstract Aim The use of gameful design for supporting health‐related behaviours has been one of the major trends in health technology. An opportunity to increase engagement and motivation in a given health behaviour and the possibility of reaching improved outcomes through continued or consistent be...

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Príomhchruthaitheoirí: Johanna Jansson (Údar), Elina Laukka (Údar), Outi Kanste (Údar), Jonna Koivisto (Údar), Miia Jansson (Údar)
Formáid: LEABHAR
Foilsithe / Cruthaithe: Wiley, 2022-07-01T00:00:00Z.
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