Identified gamification opportunities for digital patient journey solution during an arthroplasty journey: secondary analysis of patients' interviews
Abstract Aim The use of gameful design for supporting health‐related behaviours has been one of the major trends in health technology. An opportunity to increase engagement and motivation in a given health behaviour and the possibility of reaching improved outcomes through continued or consistent be...
Sábháilte in:
Príomhchruthaitheoirí: | , , , , |
---|---|
Formáid: | LEABHAR |
Foilsithe / Cruthaithe: |
Wiley,
2022-07-01T00:00:00Z.
|
Ábhair: | |
Rochtain ar líne: | Connect to this object online. |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
|
Ar líne
Connect to this object online.3rd Floor Main Library
Gairmuimhir: |
A1234.567 |
---|---|
Cóip 1 | Ar fáil |