Collaborative virtual gaming worlds in higher education

There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multiplayer online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds...

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Bibliographic Details
Main Authors: Nicola Whitton (Author), Paul Hollins (Author)
Format: Book
Published: Association for Learning Technology, 2008-12-01T00:00:00Z.
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3rd Floor Main Library

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Call Number: A1234.567
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